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    Projects > COMPUTER > 2017 > NON IEEE > APPLICATION

    Boundary Cutting for Packet Classification


    Abstract

    We propose a new efficient packet classification algorithm based on boundary cutting. Cutting in the proposed algorithm is based on the disjoint space covered by each rule. Hence, the packet classification table using the proposed algorithm is deterministically built and does not require the complicated heuristics used by earlier decision tree algorithms. The proposed algorithm has two main advantages. First, the boundary cutting of the proposed algorithm is more effective than that of earlier algorithms since it is based on rule boundaries rather than fixed intervals. Hence, the amount of required memory is significantly reduced. Second, although BC loses the indexing ability at internal nodes, the binary search at internal nodes provides good search performance.


    Existing System

    Our study analyzed various decision-tree-based packet classification algorithms. If a decision tree is properly partitioned so that the internal tree nodes are stored in an on-chip memory and a large rule database is stored in an off-chip memory, the decision tree algorithm can provide very high-speed search performance. Moreover, decision tree algorithms naturally enable both the highest-priority match and the multimatch packet classification. Earlier decision tree algorithms such as HiCuts and HyperCuts select the field and number of cuts based on a locally optimized decision, which compromises the search speed and the memory requirement. This process requires a fair amount of preprocessing, which involves complicated heuristics related to each given rule set.


    Proposed System

     In this paper, we propose a new efficient packet classification algorithm based on boundary cutting. Cutting in the proposed algorithm is based on the disjoint space covered by each rule.  Hence, the packet classification table using the proposed algorithm is deterministically built and does not require the complicated heuristics used by earlier decision tree algorithms.


    Architecture


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