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Projects > COMPUTER > 2017 > NON IEEE > APPLICATION
Authentication based on passwords is used largely in applications for computer security and privacy. However, human actions such as choosing bad passwords and inputting passwords in an insecure way are regarded as â€the weakest link†in the authentication chain. Rather than arbitrary alphanumeric strings, users tend to choose passwords either short or meaningful for easy memorization. With web applications and mobile apps piling up, people can access these applications anytime and anywhere with various devices. This evolution brings great convenience but also increases the probability of exposing passwords to shoulder surfing attacks. Attackers can observe directly or use external recording devices to collect users’ credentials. To overcome this problem, we proposed a novel authentication system PassMatrix, based on graphical passwords to resist shoulder surfing attacks. With a one-time valid login indicator and circulative horizontal and vertical bars covering the entire scope of pass-images, PassMatrix offers no hint for attackers to figure out or narrow down the password even they conduct multiple camera-based attacks. We also implemented a PassMatrix prototype on Android and carried out real user experiments to evaluate its memorability and usability. From the experimental result, the proposed system achieves better resistance to shoulder surfing attacks while maintaining usability.
In the early days, the graphical capability of handheld devices was weak. Under this limitation, the Draw a Secret (DAS) technique was design, where the user is required to redraw a predefined picture on a 2D grid. If the drawing touches the same grids in the same sequence, then the user is authenticated. Since then, the graphical capability of handheld devices has steadily and easily improved with the advances in science and technology.
To overcome the security weakness of the traditional PIN method, the easiness of obtaining passwords by observers in public, and the compatibility issues to devices, we introduced a graphical authentication system called PassMatrix. In PassMatrix, a password consists of only one pass-square per pass image for a sequence of n images. The number of images (i.e., n) is user-defined. In PassMatrix, users choose one square per image for a sequence of n images rather than n squares in one image as that in the PassPoints scheme. If the user clicks on an incorrect region within the image, a different image will be shown to give the user a warning feedback. However, aiming at alleviating shoulder surfing attacks, we do not recommend this approach since the feedback that is given to users might also be obtained by attackers. Due to the fact that people do not register a new account or set up a new screen lock frequently, we assume that these setup events can be done in a safe environment rather than in public places. Thus, users can pick up pass squares by simply touching at or clicking on them during the registration phase.
System Architecture